Terrain Generation Arts

The followings are my interactive terrain generation projects using Unity

Infinite Arctic Ocean

A procedural terrain generation project built in Unity, utilizing runtime mesh generation, Perlin noise with multiple octaves, and flat shading techniques to create stylized landscapes.

White Night Noise

Procedural terrain generation featuring flowing water and stylized POV effects, using screen-space noise techniques.

Impressionism Glide

Procedural terrain project developed in Unity, featuring custom terrain generation, a Shader Graph–based terrain shader, and an endless terrain system with LOD-controlled terrain chunks for performance-efficient rendering.

Lam Qiu

currently a Technical Artist and a Game Programmer
studying at NYU game center